package com.lineage.server.templates;

public class L1ServerQuestMob {
  private int _quest_id;
  
  private boolean _can_party;
  
  private int _quest_step;
  
  private String _note;
  
  private int _lv;
  
  private int[] _mob_id;
  
  private int[] _mob_count;
  
  private int[] _item_id;
  
  private int[] _item_lv;
  
  private int[] _item_count;
  
  private int _save_quest_order;
  
  private int _tele_x;
  
  private int _addexp;
  
  private int _tele_y;
  
  private int _tele_m;
  
  private int _tele_delay;
  
  public int get_quest_id() {
    return this._quest_id;
  }
  
  public void set_quest_id(int _quest_id) {
    this._quest_id = _quest_id;
  }
  
  public boolean is_can_party() {
    return this._can_party;
  }
  
  public void set_can_party(boolean i) {
    this._can_party = i;
  }
  
  public int get_quest_step() {
    return this._quest_step;
  }
  
  public void set_quest_step(int i) {
    this._quest_step = i;
  }
  
  public String get_note() {
    return this._note;
  }
  
  public void set_note(String _note) {
    this._note = _note;
  }
  
  public int get_lv() {
    return this._lv;
  }
  
  public void set_lv(int _lv) {
    this._lv = _lv;
  }
  
  public int[] get_mob_id() {
    return this._mob_id;
  }
  
  public void set_mob_id(int[] i) {
    this._mob_id = i;
  }
  
  public int[] get_mob_count() {
    return this._mob_count;
  }
  
  public void set_mob_count(int[] i) {
    this._mob_count = i;
  }
  
  public int[] get_item_id() {
    return this._item_id;
  }
  
  public void set_item_id(int[] i) {
    this._item_id = i;
  }
  
  public int[] get_item_lv() {
    return this._item_lv;
  }
  
  public void set_item_lv(int[] i) {
    this._item_lv = i;
  }
  
  public int[] get_item_count() {
    return this._item_count;
  }
  
  public void set_item_count(int[] i) {
    this._item_count = i;
  }
  
  public int get_save_quest_order() {
    return this._save_quest_order;
  }
  
  public void set_save_quest_order(int i) {
    this._save_quest_order = i;
  }
  
  public int get_tele_x() {
    return this._tele_x;
  }
  
  public void set_tele_x(int i) {
    this._tele_x = i;
  }
  
  public int get_tele_y() {
    return this._tele_y;
  }
  
  public void set_tele_y(int i) {
    this._tele_y = i;
  }
  
  public int get_tele_m() {
    return this._tele_m;
  }
  
  public void set_tele_m(int i) {
    this._tele_m = i;
  }
  
  public int get_tele_delay() {
    return this._tele_delay;
  }
  
  public void set_tele_delay(int i) {
    this._tele_delay = i;
  }
  
  public int getaddexp() {
    return this._addexp;
  }
  
  public void setaddexp(int i) {
    this._addexp = i;
  }
}
